Mind Games

The neuroscience advancements of last decade, especially the development of the fMRI (functional magnetic resonance imaging) technology, not only had brought to deeper understanding of how human brain functions, but opened the door of the future.

Through real-time mapping of brain activity and the subsequent structuring of its captured patterns, it’s becoming possible to recreate the visual content of our thoughts, memories or even dreams.

Research unveiled that same neural paths which get activated during actual physical movement, behave in the same manner at mere intention of movement, even if the subject remains still. Harnessing the potential of these so called “mirror neurons” would allow moving and controlling objects by pure thought (for example, operating a robotic arm prosthesis).  

Once, telekinesis and dream recording were considered merely fiction. Right now, they are becoming reality.

The innovations of neuroscience made their way to the market of consumer electronics. Nowadays it is possible to obtain an affordable EEG (electroencephalogram) headset, capable of detecting a range of brain frequencies, from alert state (beta) to deep sleep (delta). Focus or relaxation are then used as controllers for a wide range of applications.

One such use is in mind controlled video games.  

The goal of the course “Mind Games” is to creatively implement the potential offered by EEG headset technology in development of innovative gaming concepts.

We research the neural, psychological and structural aspects of the gaming experience, analyze the progressive approaches to the medium and overview the future tendencies.

Students acquire the knowledge for conception, development and evaluation of computer games.

At the end of the course the game-concepts and prototypes could be elaborated.

Docents: Steffen Klaue & Vladimir Isailovic

Mondays, 14-19h,
Room 3.02

Omo calibrates.