Durak

Durak is a traditional russian cardgame.
The objection is to get rid of all your cards, but the last player with cards in their hands is the loser and referred to as the durak (fool).

The cards
Normally the game is played with a deck of 36 cards, but can be expanded. A deck of 36 cards limits the amount of players to 6.

This is how the cards work:
(2<3<4<5<)6<7<8<9<10<Jack<Queen<King<Ace<any trump card
The trump cards work the same way so the 6 trump is considered the weakest trump.

Game startEach player receives 6 cards at the beginning of the game.
One card of the deck is made visible and placed at the bottom. This is the trump suit.
The player with the lowest trump card initiates the first attack against his left neighbor.

Attack
An attack is limited by the amount of cards in the defenders’ hands but is capped at 6 cards per attack, yet the first attack of the game is special and capped at 5 cards.

Example of a battle
The attacker selects with which cards he wants to attack (example 7 heart).
Now the defender has to counter with a (in this case) heart card of higher value or with a trump card (example any club card).
Let’s say he used an 8 (heart).
Now the attacker can continue the attack by choosing another 7 or an 8, because only cards with the same values as the already used cards (in this battle) can be used.
If the attacker has no cards which can be used in the battle, but the cap hasn’t been reached, the other players (except for the defender) can help by adding fitting cards to the battle.

End of a battle
An attack ends when the attacker’s side (attacker and players except the defender) don’t have any fitting cards left, the cap for the attack is reached or if the defender couldn’t beat the attackers’ cards.

After the battle
If the defender loses the battle he has to take all the cards used in battle and add them to his cards, but he can’t attack, so his left neighbor initiates the next attack.
If the defender wins the battle the cards used in battle are taken out of the game and the defender initiates the next attack against the player to his left.
After each battle every player has to refill his cards up to 6. The attacker goes first and the defender (if necessary) last.

End of the game
The game ends once only one player has cards left in his hands and loses (becoming the fool/durak).
If the game is continued without any changes (amount of cards/players//change of rules) the durak of the previous game is the first defender (teaching the fool/durak).

If the game ends with a draw, which happens if the last defender can successfully beat the attackers’ cards and no one has any cards left, the next game starts the same way the first game is started: the player with the lowest trump card.

Why I choosed this game
To me this is one of the first card games I have ever played and I’m still playing it every now and then. I pretty much grew up with it.

#Fabian Nosko #Analogue Game Design

Analogue Game Design

5,000 years before the informatic revolution initiated the ever-growing tsunami wave of videogames, humans in the regions of Fertile Crescent were gathering to play board games. The inner dynamic principles of those ancient games are the same that continue to attract players to this day. Reason for this is that gameplay is deeply rooted in the human nature.

The goal of the course “Analogue Game Design” is to research the core game mechanics of important board, card and dice games, both classic and contemporary, and to creatively implement this insight in development of own game projects. Students will acquire the knowledge for Concepting, Design, Development and Presentation of their games. At the end of the course the game-concepts and prototypes could be elaborated.

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5,000 Jahre vor der Informatikrevolution, die eine ständig wachsende Tsunamiwelle von Videospielen ausgelöst hat, hatten sich die Menschen im Gebiet des Fruchtbaren Halbmonds getroffen, um Brettspiele zu spielen. Die inneren dynamischen Prinzipien dieser alten Spiele sind dieselben, die bis heute Spieler anlocken. Der Grund dafür ist, dass das Spielen in der menschlichen Natur tief verwurzelt ist.

Das Ziel des Kurses “Analogue Game Design” ist, den Kern der Spielmechanik der wichtigen (klassischen und zeitgenössischen) Brett-, Karten- und Würfelspiele zu recherchieren und diese Erkenntnisse in die Entwicklung von eigenen Spielprojekte kreativ zu umsetzen. Die Studierenden erwerben das Wissen für die Konzeption, Design, Entwicklung und Präsentation ihrer Spiele. Am Ende des Workshops können Spielkonzepte und Prototypen erarbeitet werden.

Sky Animation